The animations presented in this section are mainly numerical experiments and representations of numerical simulations. |
This is a simulation represents the refraction of light passing through a prism. The trayectories and velocities of the particles have been calculated using an Euler algorithm and Snell's law.
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I have just finished a small project called "The Hunt". It is a sort of dramatic representation of the famous movie made by professor David E. Rogers in the 1950's. The animation its being made with Blender and the mucis (composed by me) with LMMS. Hope you like it.
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An animation based on a tutorial by PATRICK BOELENS. The music, as usual, by Hitless (On Fire)
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I have been trying to improve my project on rigid bodies dynamics. Instead of PovRay, this time I have calculated the dynamics programing in Fortran and the information is given to blender through a python script. These are preliminar results.
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This is a visual experiment where the equations of motion of the particles are both solved and depicted with PovRay. |
This is a visual experiment where the equations of motion of the particles are both solved and depicted with PovRay. |
This is part of a bigger beat detection project. Images follow the rythim. |
This is a dramatization of the motion of the protein Kinesin which is a protein motor which moves material within the cell. en.wikipedia.org/?wiki/?Kinesin. |
This is the result of a numerical calculation which shows the way a water meniscus grow when previously has condensed between a flat surface and a tip. |
Another of my stupid projects. This time my aim is to simulate the interaction between real macroscopic spheres. For the moment the interaction between walls and spheres is right. The interaction between spheres has to be improved. Hope you like it. . |